Fluid
0.02
Fluid implemetation library.
Fluid (libfluid) is a digital filter to obtain fluid sprites movement directly from step movement: you put in a step movement and fluid smooths the movement for you. Fluid is able to create a natural movement that starts slowly, increases and then slow down before to stop.
Movement ending can be fully controlled to obtain a slow parking or a fast stop, to obtain soft landing or bouncing around the final position like a spring.
Fluid is released under LGPL lisence (see COPYING and COPYING.LESSER).